Posts Tagged ‘HyperMesh’
Script 954: Find holes and create spiders
Tool detecting holes from a given range of diameters and creating spiders in each of the holes. Option is given to the user to remove or add holes before the creation.
Script 894: HyperMesh PowerPoint Report Automation
Script that automates the generation of a PowerPoint report from within HyperMesh. The user can interactively control PowerPoint in order to open an existing presentation, add a slide, add an image, add a h3d or add a table.
To generate a mesh from different, overlapping components to be in sync with each other for better connection.
Script 262: Select node by distance
This HyperMesh script detects all the nodes that are below a certain distance entered by the user (from an initial node). The found nodes are placed in a set.
Script 983: Batch HyperMesh for DOE-optimization
This script links a DOE-optimization tool (HST or any other similar tool) with HyperMorph.
This feature creates an HTML mesh quality report. The report can be generated for the current model or multiple models saved in a folder. The tool uses the standard HyperMesh criteria file as input. It summarizes the Quality Index (QI) calculations, along with information on the number of elements that fall into each QI range.
This new section will feature each month a short demo video showing techniques to save you time and make modeling, meshing and post processing easier. The Tips and Tricks that will be shown are simple techniques that are the “secrets” of our power users. This month we start showing some of the advanced entity selections in HyperMesh.
HyperMorph is an easy-to-use mesh manipulation tool within HyperMesh that allows users to quickly stretch any finite element mesh while keeping mesh distortion at a minimum.
The model browser allows you to view a HyperMesh model structure by organizing it into a tree like display. This is useful for large models having many components and assemblies.
The Model Browser consists of Action Mode Tools to control both entity selection and the display od the model. The first two determine the type of entity you wish to manipulate, while the rest perform specific actions. The specific buttons available are Entity Type, Elements/Geometry, Selector, Add to Panel Collector. Show/Hide, Isolate ,and Undo.
The Show/Hide mode enables the control of the model display via interactively selecting entities within the graphics area.